Serious Sam HD TSE Crash

Forum kategorisi Serious Sam HD: The Second Encounter'desiniz, 5 hileleri hakkında daha fazla bilgiyi Serious Sam HD: The Second Encounter eğitmen sayfasında bulabilirsiniz.
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Hanımsporlu
8 Cevaplar
4.05.2026
5
15

Hello everyone, I'm getting an error message and the game is closing. Can you update this trainer please?

4.05.2026
5
15
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Hanımsporlu
8 posts

Hello everyone, I'm getting an error message and the game is closing. Can you update this trainer please?

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IronJulia
64429 Cevaplar
Başarı: Forum Grandmaster
Başarı: I'm feeling retro!
Başarı: Friendly
#1
5.05.2026

Hey Hanımsporlu,

thank you for reporting the issue. Which exact cheat did you use that cause the game to crash?

Also, please be sure to run PLITCH and Steam as an administrator. Right-click on the desktop icons and select "Run as administrator". Next, launch the game via the "PLAY" button in PLITCH, load your save file and try to activate the cheats.

0
0
#1
5.05.2026
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IronJulia
64429 Cevaplar
Başarı: Forum Grandmaster
Başarı: I'm feeling retro!
Başarı: Friendly

Hey Hanımsporlu,

thank you for reporting the issue. Which exact cheat did you use that cause the game to crash?

Also, please be sure to run PLITCH and Steam as an administrator. Right-click on the desktop icons and select "Run as administrator". Next, launch the game via the "PLAY" button in PLITCH, load your save file and try to activate the cheats.

0
0
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Hanımsporlu
8 Cevaplar
#2
7.05.2026

I'm using unlimited ammo and unlimited health. Here is my log info:


 -------- START OF LOG --------


19:17:20 LOG:   Core version: $Version: SeriousSamHD_TSE; Win32; Standard; Final; 3.003.00:582858; 2020-11-12 01:08:50; @builder01$

19:17:20 LOG:   Command:  $

19:17:20 LOG:   Initializing timer.

19:17:20 LOG:   Timestamp: 2026/05/07 19:17:20

19:17:20 LOG:   Binary name: SamHD_TSE.exe

19:17:20 LOG:   Binary soft path: Bin/

19:17:20 LOG:   Binary hard path: D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\

19:17:20 LOG:   Application directory: D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\

19:17:20 LOG:   * OS...

19:17:20 LOG:   Name: (unknown Windows kernel 6)

19:17:20 LOG:   Kernel: WinNT (64-bit)

19:17:20 LOG:   Version: 6.2, build 9200

19:17:20 LOG:   

19:17:20 LOG:   * CPU...

19:17:20 LOG:   Vendor: GenuineIntel

19:17:20 LOG:   Type: 0, Family: 6, Model: 10, Stepping: 3

19:17:20 LOG:   Clock: 2.69 GHz

19:17:20 LOG:   Cores: 20

19:17:20 LOG:   CMOV: Yes

19:17:20 LOG:   SSE: Yes

19:17:20 LOG:   

19:17:20 LOG:   * Memory...

19:17:20 LOG:   Total physical memory: 65236 MB

19:17:20 LOG:   Free physical memory: 52662 MB

19:17:20 LOG:   

19:17:20 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\ScriptLua.dll".

19:17:20 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\GameEnv_Steam.dll".

19:17:20 INF:   GameEnv API: Steam

19:17:20 ERR:   Error getting mixer source line info for microphone. Will not be able to control microphone.

19:17:20 LOG:   Created thread 17068.

19:17:20 LOG:   Thread 17068 named 'ResourceLoader'.

19:17:20 LOG:   Loading cvars from "$D:/Steam/userdata/881712660/41010/local/SeriousSamHD_TSE.ini".

19:17:20 TRC:   Cannot assign value to cvar dbg_strMarkedDataTypes. The variable is not declared.

19:17:22 LOG:   Trying to set display mode 1920x1080(fullscreen)...

19:17:22 LOG:   

19:17:22 LOG:   Desktop settings:

19:17:22 LOG:     Color depth: 32-bit

19:17:22 LOG:     Desktop resolution: 1920 x 1080

19:17:22 LOG:     Virtual screen: 1920 x 1080

19:17:22 LOG:     Monitors attached: 1

19:17:22 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\GfxD3D.dll".

19:17:22 LOG:   Loaded "D3D9.dll".

19:17:23 LOG:   Loaded "D3DCompiler_42.dll".

19:17:24 LOG:   

19:17:24 LOG:   * Direct3D context created.

19:17:24 INF:   

19:17:24 INF:   Gfx API: Direct3D

19:17:24 INF:   Resolution: 1920 x 1080

19:17:24 INF:   Vendor: nVidia (0x10DE)

19:17:24 INF:   Driver: nvldumd.dll (0x25A0)

19:17:24 INF:   Renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU

19:17:24 INF:   Version: 32.0.15.9621

19:17:24 INF:   Video memory size: 4096 MB

19:17:24 INF:   Available for textures: 4056 MB

19:17:24 INF:   Active GPU(s): 1

19:17:24 LOG:   Processing file Content/SeriousSamHD_TSE/Config/CheckDriver.lua

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\SfxXAD.dll".

19:17:24 INF:   

19:17:24 INF:   Sfx API: XAudio2

19:17:24 INF:   Device: SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)

19:17:24 INF:   Mixer frequency: 48000 Hz

19:17:24 INF:   Mixer voices: 8

19:17:24 INF:   Max sounds: 25 (5 same)

19:17:24 INF:   Speaker config: 7.1 (wide surround with subwoofer)

19:17:24 INF:   Environment FX: enabled

19:17:24 INF:   Current environment: Padded cell

19:17:24 INF:   

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\SeriousSamHD_TSE_Project.dll".

19:17:24 LOG:     Content/SeriousSamHD_TSE/All.gro: 8476 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_121332.gro: 207 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_126138.gro: 836 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_582858.gro: 106 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/CachedShaders_PC.gro: 6176 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast.gro: 3175 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast_582858.gro: 38 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_PlayerModelsA.gro: 8 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_TheFirstEncounter.gro: 5323 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_TheFirstEncounter_582858.gro: 103 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All.gro: 8476 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_121332.gro: 207 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_126138.gro: 836 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_582858.gro: 106 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/CachedShaders_PC.gro: 6176 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast.gro: 3175 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast_582858.gro: 38 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_PlayerModelsA.gro: 8 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_TheFirstEncounter.gro: 5323 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_TheFirstEncounter_582858.gro: 103 files, signature: OFFICIAL

19:17:24 LOG:     Temp/Workshop/41010/Subscribed/zz021164d75c130df8.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz06450e4cfebf1164.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz079529d74b2ae6d3.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz0801434c0b21091c.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz0801434c0b215352.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz084100e29b36cca5.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz0b8d7983d6aa6ecc.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zzdc71533083a092d4.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zzec9fe30e69105516.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zzf9ba228488aea41c.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.Loading translation tables from Content/SeriousSamHD_TSE/Locales/enu/.

19:17:24 LOG:     Content/SeriousSamHD_TSE/Locales/enu/translation.tbl

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\CodecAudio_Vorbis.dll".

19:17:24 LOG:   Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\CodecVideo_Null.dll".

19:17:24 LOG:   Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Input.dll".

19:17:24 LOG:   Loaded "xinput1_3.dll".

19:17:24 LOG:   Module 'Bin/Input.module' loaded in '0.00' seconds.

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Game.dll".

19:17:24 LOG:   Skipped assigning to con_strMainFilter because the saved version (0) is different than the current version (1).

19:17:24 LOG:   Module 'Bin/Game.module' loaded in '0.00' seconds.

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\ProcRender.dll".

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Shaders.dll".

19:17:24 LOG:   Module 'Bin/Shaders.module' loaded in '0.02' seconds.

19:17:24 LOG:   Module 'Bin/ProcRender.module' loaded in '0.03' seconds.

19:17:24 LOG:   Module 'Bin/Shaders.module' loaded in '0.00' seconds.

19:17:24 LOG:   Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).

19:17:24 LOG:   Module 'Bin/SeriousSamHD_TSE_Project.module' loaded in '0.58' seconds.

19:17:24 LOG:   Processing file Content/SeriousSamHD_TSE/Config/autoexec.cfg

19:17:24 LOG:   Created thread 18380.

19:17:24 LOG:   Thread 18380 named 'GameDataJobs'.

19:17:25 LOG:   cvarShowDiffs()

19:17:25 LOG:   cmp_pixMaxSize = 4096  (2048)

19:17:25 LOG:   crm_bCastShadows = 1  (0)

19:17:25 LOG:   crm_fDensityBias = 1.1  (1)

19:17:25 LOG:   crm_fDistanceBias = 1.2  (1)

19:17:25 LOG:   dcl_ctMaxNewTrianglesPerFrame = 4096  (2048)

19:17:25 LOG:   dcl_ctMaxTrianglesPerGroup = 8192  (4096)

19:17:25 LOG:   efx_bBloomHQ = 1  (0)

19:17:25 LOG:   efx_bStreaksHQ = 1  (0)

19:17:25 LOG:   gam_bAllowArmorItems = 1  (-1)

19:17:25 LOG:   gam_bAllowHealthItems = 1  (-1)

19:17:25 LOG:   gam_bAllowJoinInProgress = 0  (-1)

19:17:25 LOG:   gam_bAllowPowerupItems = 1  (-1)

19:17:25 LOG:   gam_bAllowSeriousBombItems = 1  (-1)

19:17:25 LOG:   gam_bAmmoStays = 1  (-1)

19:17:25 LOG:   gam_bArmorStays = 1  (-1)

19:17:25 LOG:   gam_bAutoCycleMaps = 0  (-1)

19:17:25 LOG:   gam_bCustomizedDifficulty = 0  (-1)

19:17:25 LOG:   gam_bExtraMPEnemies = 1  (-1)

19:17:25 LOG:   gam_bFriendlyFire = 0  (-1)

19:17:25 LOG:   gam_bHealthStays = 1  (-1)

19:17:25 LOG:   gam_bInfiniteAmmo = 0  (-1)

19:17:25 LOG:   gam_bPowerupsStay = 1  (-1)

19:17:25 LOG:   gam_bRankedMatch = 0  (-1)

19:17:25 LOG:   gam_bRespawnInPlace = 1  (-1)

19:17:25 LOG:   gam_bWeaponsStay = 1  (-1)

19:17:25 LOG:   gam_ctFragsLimit = 20  (-1)

19:17:25 LOG:   gam_ctGoalsLimit = 10  (-1)

19:17:25 LOG:   gam_ctMaxPlayers = 1  (-1)

19:17:25 LOG:   gam_ctMinPlayers = 1  (-1)

19:17:25 LOG:   gam_ctPrivateSlots = 0  (-1)

19:17:25 LOG:   gam_ctRoundLimit = 10  (-1)

19:17:25 LOG:   gam_ctTimeLimit = 10  (-1)

19:17:25 LOG:   gam_gdDifficulty = 3  (0)

19:17:25 LOG:   gam_iExtraEnemyDamagePerPlayer = 0  (-1)

19:17:25 LOG:   gam_iExtraEnemyStrength = 0  (-1)

19:17:25 LOG:   gam_iExtraEnemyStrengthPerPlayer = 0  (-1)

19:17:25 LOG:   gam_iInvulnerableAfterSpawning = 0  (-1)

19:17:25 LOG:   gfx_bDX9ClassGPU = 0  (1)

19:17:25 LOG:   gfx_bLastGoodFullScreen = 1  (0)

19:17:25 LOG:   gfx_fMaxTextureLODBias = 16  (0)

19:17:25 LOG:   gfx_iDriverVersion = 59621  (0)

19:17:25 LOG:   gfx_iMaxTextureAnisotropy = 16  (1)

19:17:25 LOG:   gfx_iPixelProgramVersion = 40  (0)

19:17:25 LOG:   gfx_iVertexProgramVersion = 40  (0)

19:17:25 LOG:   gfx_pixLastGoodResHeight = 1080  (480)

19:17:25 LOG:   gfx_pixLastGoodResWidth = 1920  (640)

19:17:25 LOG:   gfx_pixLastGoodWinHeight = 1080  (480)

19:17:25 LOG:   gfx_pixLastGoodWinWidth = 1920  (640)

19:17:25 LOG:   gfx_pixMaxRenderTargetSize = 16384  (0)

19:17:25 LOG:   gfx_pixMaxTextureSize = 16384  (0)

19:17:25 LOG:   gfx_pixMaxVolumeTextureSize = 2048  (0)

19:17:25 LOG:   gfx_pixResHeight = 1080  (0)

19:17:25 LOG:   gfx_pixResWidth = 1920  (0)

19:17:25 LOG:   gfx_pixWinHeight = 1080  (480)

19:17:25 LOG:   gfx_pixWinWidth = 1920  (640)

19:17:25 LOG:   gfx_ulFreeTextureMemoryMB = 4056  (0)

19:17:25 LOG:   gfx_ulVideoMemoryMB = 4095  (0)

19:17:25 LOG:   lmp_pixMaxSize = 4096  (2048)

19:17:25 LOG:   nmp_pixMaxSize = 4096  (2048)

19:17:25 LOG:   prj_bDebrisCastShadow = 1  (0)

19:17:25 LOG:   prj_ctMaxCorpses = 35  (20)

19:17:25 LOG:   prj_ctMaxCorpsesCoop = 35  (8)

19:17:25 LOG:   prj_ctMaxDebris = 100  (50)

19:17:25 LOG:   prj_ctMaxDebrisCoop = 100  (20)

19:17:25 LOG:   prj_ctMaxMovingCorpses = 8  (4)

19:17:25 LOG:   prj_ctMaxMovingCorpsesCoop = 8  (2)

19:17:25 LOG:   prj_ctMaxMovingDebris = 100  (50)

19:17:25 LOG:   prj_ctMaxMovingDebrisCoop = 100  (20)

19:17:25 LOG:   prj_fDebrisScreenSizeRatioCull = 0.0010000001  (0.01)

19:17:25 LOG:   prj_fDebrisScreenSizeRatioCullCoop = 0.0010000001  (0.015)

19:17:25 LOG:   prj_iCPUSpeed = 4  (2)

19:17:25 LOG:   prj_iGPUMemory = 4  (2)

19:17:25 LOG:   prj_iGPUSpeed = 4  (2)

19:17:25 LOG:   prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=40,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4318,sys_iCPUFamily=6,sys_iCPUMHz=2687,sys_iGPUDeviceID=9632,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=4095,"  ("")

19:17:25 LOG:   prt_fParticleBias = 1.2  (1)

19:17:25 LOG:   ren_fLODBias = 0.5  (1)

19:17:25 LOG:   ren_fMax3DRenderingMPix = 2  (0)

19:17:25 LOG:   ren_fMirrorQuality = 1  (0.75)

19:17:25 LOG:   sha_bShadowTrilinearDithering = 0  (1)

19:17:25 LOG:   sha_fShadowTrilinearSpan = 0.5  (0.25)

19:17:25 LOG:   sha_iRefractionMip = 0  (1)

19:17:25 LOG:   shb_bForceBilinearFiltering = 0  (1)

19:17:25 LOG:   shb_fCascadedStepFactor = 6  (4)

19:17:25 LOG:   shb_fNearShadowDistance = 6  (4)

19:17:25 LOG:   shb_pixMaxShadowSize = 3072  (1536)

19:17:25 LOG:   shb_pixShadowDensity = 24  (16)

19:17:25 LOG:   snd_fVoiceCommVolume = 0.7  (1)

19:17:25 LOG:   sys_iGPUDeviceID = 9632  (0)

19:17:25 LOG:   sys_iGPUVendorID = 4318  (0)

19:17:25 LOG:   sys_strGPUName = "NVIDIA GeForce RTX 3050 Ti Laptop GPU"  ("(not detected)")

19:17:25 LOG:   tex_iAnisotropy = 16  (4)

19:17:25 LOG:   tex_pixMaxSize = 4096  (2048)

19:17:25 LOG:   Processing file Content/SeriousSamHD_TSE/Config/AutoDetect.lua

19:17:25 INF:   AutoDetect: Hardware values unchanged, nothing to do.

19:17:26 LOG:   Created thread 5156.

19:17:30 LOG:   Steam workshop sync operation finished in 4.74 seconds.

19:17:32 LOG:   Started loading world "Content/SeriousSamHD_TSE/Levels/Menu/MenuLevel.wld"

19:17:32 LOG:   Finished loading world. (process memory: 1120 MB)

19:17:32 LOG:   <roundstart gamemode="SinglePlayer" fraglimit="20" timelimit="10" goalslimit="10" minplayers="1" maxplayers="4" joininprogress="0"/>

19:17:32 LOG:   Timestamp: 2026/05/07 19:17:32

19:17:32 INF:   Started simulation on 'Content/SeriousSamHD_TSE/Levels/Menu/MenuLevel.wld' in 0.09 seconds.

19:17:32 LOG:   Created thread 12144.

19:17:32 LOG:   Thread 12144 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 16696.

19:17:32 LOG:   Thread 16696 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 1728.

19:17:32 LOG:   Thread 1728 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 13228.

19:17:32 LOG:   Thread 13228 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 4668.

19:17:32 LOG:   Thread 4668 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 7396.

19:17:32 LOG:   Thread 7396 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 6988.

19:17:32 LOG:   Thread 6988 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 9752.

19:17:32 LOG:   Thread 9752 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 1172.

19:17:32 LOG:   Thread 1172 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 10736.

19:17:32 LOG:   Thread 10736 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 18172.

19:17:32 LOG:   Thread 18172 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 1160.

19:17:32 LOG:   Thread 1160 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 11520.

19:17:32 LOG:   Thread 11520 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 6980.

19:17:32 LOG:   Thread 6980 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 9548.

19:17:32 LOG:   Thread 9548 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 15352.

19:17:32 LOG:   Thread 15352 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 11480.

19:17:32 LOG:   Thread 11480 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 8096.

19:17:32 LOG:   Thread 8096 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 15176.

19:17:32 LOG:   Thread 15176 named 'WorkerThreadPool'.

19:17:32 WRN:   Texture 'Content/SeriousSamHD/Textures/Interface/Hud/Spectator.tex' couldn't be assigned to atlas group 'HUD'.

19:17:44 LOG:   Starting level: "Content/SeriousSamHD/Levels/00_Egypt/0_01_Hatshepsut.wld"

19:17:44 LOG:   Player profile saved with size 4.13kB(96.00kB) at 2026/05/07 19:17:44.

19:17:44 LOG:   resFreeUnusedProxies() released '57' and reverted 0 proxy objects in 0.00 seconds.

19:17:44 LOG:   '0' resources were reverted to resource proxy objects.

19:17:44 LOG:   resFreeUnusedStock() released 594 files in 0.02 seconds.

19:17:44 LOG:   Started loading world "Content/SeriousSamHD/Levels/Menu/NetricsaLevel.wld"

19:17:44 LOG:   Started loading world "Content/SeriousSamHD/Levels/00_Egypt/0_01_Hatshepsut.wld"

19:17:44 LOG:   Finished loading world. (process memory: 1017 MB)

19:17:44 LOG:   <roundstart gamemode="SinglePlayer" fraglimit="20" timelimit="10" goalslimit="10" minplayers="1" maxplayers="4" joininprogress="0"/>

19:17:44 LOG:   Timestamp: 2026/05/07 19:17:44

19:17:44 INF:   Started simulation on 'Content/SeriousSamHD/Levels/Menu/NetricsaLevel.wld' in 12.71 seconds.

19:17:47 LOG:   Finished loading world. (process memory: 1223 MB)

19:17:47 LOG:   <roundstart gamemode="SinglePlayer" fraglimit="20" timelimit="10" goalslimit="10" minplayers="1" maxplayers="1" joininprogress="0"/>

19:17:47 LOG:   Timestamp: 2026/05/07 19:17:47

19:17:47 INF:   Started simulation on 'Content/SeriousSamHD/Levels/00_Egypt/0_01_Hatshepsut.wld' in 2.36 seconds.

19:17:47 LOG:   In memory saved game created successfully with size of 4.05MB(24.00MB) in 0.0304803. seconds

19:17:47 LOG:   Game successfully saved with size of 1.06MB(6.00MB) at 2026/05/07 19:17:47. ($D:/Steam/userdata/881712660/41010/local/SeriousSamHD_TSE/SavedGames/0000000004_QuickSave.sav)

19:17:47 LOG:   Save game created in 0.2432995 seconds.

19:17:48 LOG:   resFreeUnusedProxies() released '17' and reverted 0 proxy objects in 0.00 seconds.

19:17:48 LOG:   '0' resources were reverted to resource proxy objects.

19:17:48 LOG:   resFreeUnusedStock() released 151 files in 0.00 seconds.

19:18:00 LOG:   resFreeUnusedProxies() released '2' and reverted 0 proxy objects in 0.00 seconds.

19:18:00 LOG:   '0' resources were reverted to resource proxy objects.

19:18:00 LOG:   resFreeUnusedStock() released 1 files in 0.00 seconds.

19:18:12 LOG:   resFreeUnusedProxies() released '0' and reverted 0 proxy objects in 0.00 seconds.

19:18:12 LOG:   '0' resources were reverted to resource proxy objects.

19:18:12 LOG:   resFreeUnusedStock() released 0 files in 0.00 seconds.

19:18:19 WRN:   Texture 'Content/SeriousSamHD/Textures/Effects/Water/WaterfallFoam_Batched.tex' couldn't be assigned to atlas group 'Particles'.

19:21:16 LOG:   2026/05/07 19:21:16: Crashed! (used process memory: 1332 MB, free system memory: 52101 MB)

19:21:16 ERR:   sysStartProcess("D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\BugReporter_Win32.exe") - 'Invalid argument'

0
0
#2
7.05.2026
avatar frame
Hanımsporlu
8 Cevaplar

I'm using unlimited ammo and unlimited health. Here is my log info:


 -------- START OF LOG --------


19:17:20 LOG:   Core version: $Version: SeriousSamHD_TSE; Win32; Standard; Final; 3.003.00:582858; 2020-11-12 01:08:50; @builder01$

19:17:20 LOG:   Command:  $

19:17:20 LOG:   Initializing timer.

19:17:20 LOG:   Timestamp: 2026/05/07 19:17:20

19:17:20 LOG:   Binary name: SamHD_TSE.exe

19:17:20 LOG:   Binary soft path: Bin/

19:17:20 LOG:   Binary hard path: D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\

19:17:20 LOG:   Application directory: D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\

19:17:20 LOG:   * OS...

19:17:20 LOG:   Name: (unknown Windows kernel 6)

19:17:20 LOG:   Kernel: WinNT (64-bit)

19:17:20 LOG:   Version: 6.2, build 9200

19:17:20 LOG:   

19:17:20 LOG:   * CPU...

19:17:20 LOG:   Vendor: GenuineIntel

19:17:20 LOG:   Type: 0, Family: 6, Model: 10, Stepping: 3

19:17:20 LOG:   Clock: 2.69 GHz

19:17:20 LOG:   Cores: 20

19:17:20 LOG:   CMOV: Yes

19:17:20 LOG:   SSE: Yes

19:17:20 LOG:   

19:17:20 LOG:   * Memory...

19:17:20 LOG:   Total physical memory: 65236 MB

19:17:20 LOG:   Free physical memory: 52662 MB

19:17:20 LOG:   

19:17:20 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\ScriptLua.dll".

19:17:20 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\GameEnv_Steam.dll".

19:17:20 INF:   GameEnv API: Steam

19:17:20 ERR:   Error getting mixer source line info for microphone. Will not be able to control microphone.

19:17:20 LOG:   Created thread 17068.

19:17:20 LOG:   Thread 17068 named 'ResourceLoader'.

19:17:20 LOG:   Loading cvars from "$D:/Steam/userdata/881712660/41010/local/SeriousSamHD_TSE.ini".

19:17:20 TRC:   Cannot assign value to cvar dbg_strMarkedDataTypes. The variable is not declared.

19:17:22 LOG:   Trying to set display mode 1920x1080(fullscreen)...

19:17:22 LOG:   

19:17:22 LOG:   Desktop settings:

19:17:22 LOG:     Color depth: 32-bit

19:17:22 LOG:     Desktop resolution: 1920 x 1080

19:17:22 LOG:     Virtual screen: 1920 x 1080

19:17:22 LOG:     Monitors attached: 1

19:17:22 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\GfxD3D.dll".

19:17:22 LOG:   Loaded "D3D9.dll".

19:17:23 LOG:   Loaded "D3DCompiler_42.dll".

19:17:24 LOG:   

19:17:24 LOG:   * Direct3D context created.

19:17:24 INF:   

19:17:24 INF:   Gfx API: Direct3D

19:17:24 INF:   Resolution: 1920 x 1080

19:17:24 INF:   Vendor: nVidia (0x10DE)

19:17:24 INF:   Driver: nvldumd.dll (0x25A0)

19:17:24 INF:   Renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU

19:17:24 INF:   Version: 32.0.15.9621

19:17:24 INF:   Video memory size: 4096 MB

19:17:24 INF:   Available for textures: 4056 MB

19:17:24 INF:   Active GPU(s): 1

19:17:24 LOG:   Processing file Content/SeriousSamHD_TSE/Config/CheckDriver.lua

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\SfxXAD.dll".

19:17:24 INF:   

19:17:24 INF:   Sfx API: XAudio2

19:17:24 INF:   Device: SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)

19:17:24 INF:   Mixer frequency: 48000 Hz

19:17:24 INF:   Mixer voices: 8

19:17:24 INF:   Max sounds: 25 (5 same)

19:17:24 INF:   Speaker config: 7.1 (wide surround with subwoofer)

19:17:24 INF:   Environment FX: enabled

19:17:24 INF:   Current environment: Padded cell

19:17:24 INF:   

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\SeriousSamHD_TSE_Project.dll".

19:17:24 LOG:     Content/SeriousSamHD_TSE/All.gro: 8476 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_121332.gro: 207 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_126138.gro: 836 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_582858.gro: 106 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/CachedShaders_PC.gro: 6176 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast.gro: 3175 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast_582858.gro: 38 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_PlayerModelsA.gro: 8 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_TheFirstEncounter.gro: 5323 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_TheFirstEncounter_582858.gro: 103 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All.gro: 8476 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_121332.gro: 207 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_126138.gro: 836 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/All_582858.gro: 106 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/CachedShaders_PC.gro: 6176 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast.gro: 3175 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_LegendOfTheBeast_582858.gro: 38 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_PlayerModelsA.gro: 8 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_TheFirstEncounter.gro: 5323 files, signature: OFFICIAL

19:17:24 LOG:     Content/SeriousSamHD_TSE/DLC_TheFirstEncounter_582858.gro: 103 files, signature: OFFICIAL

19:17:24 LOG:     Temp/Workshop/41010/Subscribed/zz021164d75c130df8.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz06450e4cfebf1164.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz079529d74b2ae6d3.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz0801434c0b21091c.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz0801434c0b215352.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz084100e29b36cca5.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zz0b8d7983d6aa6ecc.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zzdc71533083a092d4.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zzec9fe30e69105516.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.  Temp/Workshop/41010/Subscribed/zzf9ba228488aea41c.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.Loading translation tables from Content/SeriousSamHD_TSE/Locales/enu/.

19:17:24 LOG:     Content/SeriousSamHD_TSE/Locales/enu/translation.tbl

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\CodecAudio_Vorbis.dll".

19:17:24 LOG:   Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\CodecVideo_Null.dll".

19:17:24 LOG:   Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Input.dll".

19:17:24 LOG:   Loaded "xinput1_3.dll".

19:17:24 LOG:   Module 'Bin/Input.module' loaded in '0.00' seconds.

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Game.dll".

19:17:24 LOG:   Skipped assigning to con_strMainFilter because the saved version (0) is different than the current version (1).

19:17:24 LOG:   Module 'Bin/Game.module' loaded in '0.00' seconds.

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\ProcRender.dll".

19:17:24 LOG:   Loaded "D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\Shaders.dll".

19:17:24 LOG:   Module 'Bin/Shaders.module' loaded in '0.02' seconds.

19:17:24 LOG:   Module 'Bin/ProcRender.module' loaded in '0.03' seconds.

19:17:24 LOG:   Module 'Bin/Shaders.module' loaded in '0.00' seconds.

19:17:24 LOG:   Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).

19:17:24 LOG:   Module 'Bin/SeriousSamHD_TSE_Project.module' loaded in '0.58' seconds.

19:17:24 LOG:   Processing file Content/SeriousSamHD_TSE/Config/autoexec.cfg

19:17:24 LOG:   Created thread 18380.

19:17:24 LOG:   Thread 18380 named 'GameDataJobs'.

19:17:25 LOG:   cvarShowDiffs()

19:17:25 LOG:   cmp_pixMaxSize = 4096  (2048)

19:17:25 LOG:   crm_bCastShadows = 1  (0)

19:17:25 LOG:   crm_fDensityBias = 1.1  (1)

19:17:25 LOG:   crm_fDistanceBias = 1.2  (1)

19:17:25 LOG:   dcl_ctMaxNewTrianglesPerFrame = 4096  (2048)

19:17:25 LOG:   dcl_ctMaxTrianglesPerGroup = 8192  (4096)

19:17:25 LOG:   efx_bBloomHQ = 1  (0)

19:17:25 LOG:   efx_bStreaksHQ = 1  (0)

19:17:25 LOG:   gam_bAllowArmorItems = 1  (-1)

19:17:25 LOG:   gam_bAllowHealthItems = 1  (-1)

19:17:25 LOG:   gam_bAllowJoinInProgress = 0  (-1)

19:17:25 LOG:   gam_bAllowPowerupItems = 1  (-1)

19:17:25 LOG:   gam_bAllowSeriousBombItems = 1  (-1)

19:17:25 LOG:   gam_bAmmoStays = 1  (-1)

19:17:25 LOG:   gam_bArmorStays = 1  (-1)

19:17:25 LOG:   gam_bAutoCycleMaps = 0  (-1)

19:17:25 LOG:   gam_bCustomizedDifficulty = 0  (-1)

19:17:25 LOG:   gam_bExtraMPEnemies = 1  (-1)

19:17:25 LOG:   gam_bFriendlyFire = 0  (-1)

19:17:25 LOG:   gam_bHealthStays = 1  (-1)

19:17:25 LOG:   gam_bInfiniteAmmo = 0  (-1)

19:17:25 LOG:   gam_bPowerupsStay = 1  (-1)

19:17:25 LOG:   gam_bRankedMatch = 0  (-1)

19:17:25 LOG:   gam_bRespawnInPlace = 1  (-1)

19:17:25 LOG:   gam_bWeaponsStay = 1  (-1)

19:17:25 LOG:   gam_ctFragsLimit = 20  (-1)

19:17:25 LOG:   gam_ctGoalsLimit = 10  (-1)

19:17:25 LOG:   gam_ctMaxPlayers = 1  (-1)

19:17:25 LOG:   gam_ctMinPlayers = 1  (-1)

19:17:25 LOG:   gam_ctPrivateSlots = 0  (-1)

19:17:25 LOG:   gam_ctRoundLimit = 10  (-1)

19:17:25 LOG:   gam_ctTimeLimit = 10  (-1)

19:17:25 LOG:   gam_gdDifficulty = 3  (0)

19:17:25 LOG:   gam_iExtraEnemyDamagePerPlayer = 0  (-1)

19:17:25 LOG:   gam_iExtraEnemyStrength = 0  (-1)

19:17:25 LOG:   gam_iExtraEnemyStrengthPerPlayer = 0  (-1)

19:17:25 LOG:   gam_iInvulnerableAfterSpawning = 0  (-1)

19:17:25 LOG:   gfx_bDX9ClassGPU = 0  (1)

19:17:25 LOG:   gfx_bLastGoodFullScreen = 1  (0)

19:17:25 LOG:   gfx_fMaxTextureLODBias = 16  (0)

19:17:25 LOG:   gfx_iDriverVersion = 59621  (0)

19:17:25 LOG:   gfx_iMaxTextureAnisotropy = 16  (1)

19:17:25 LOG:   gfx_iPixelProgramVersion = 40  (0)

19:17:25 LOG:   gfx_iVertexProgramVersion = 40  (0)

19:17:25 LOG:   gfx_pixLastGoodResHeight = 1080  (480)

19:17:25 LOG:   gfx_pixLastGoodResWidth = 1920  (640)

19:17:25 LOG:   gfx_pixLastGoodWinHeight = 1080  (480)

19:17:25 LOG:   gfx_pixLastGoodWinWidth = 1920  (640)

19:17:25 LOG:   gfx_pixMaxRenderTargetSize = 16384  (0)

19:17:25 LOG:   gfx_pixMaxTextureSize = 16384  (0)

19:17:25 LOG:   gfx_pixMaxVolumeTextureSize = 2048  (0)

19:17:25 LOG:   gfx_pixResHeight = 1080  (0)

19:17:25 LOG:   gfx_pixResWidth = 1920  (0)

19:17:25 LOG:   gfx_pixWinHeight = 1080  (480)

19:17:25 LOG:   gfx_pixWinWidth = 1920  (640)

19:17:25 LOG:   gfx_ulFreeTextureMemoryMB = 4056  (0)

19:17:25 LOG:   gfx_ulVideoMemoryMB = 4095  (0)

19:17:25 LOG:   lmp_pixMaxSize = 4096  (2048)

19:17:25 LOG:   nmp_pixMaxSize = 4096  (2048)

19:17:25 LOG:   prj_bDebrisCastShadow = 1  (0)

19:17:25 LOG:   prj_ctMaxCorpses = 35  (20)

19:17:25 LOG:   prj_ctMaxCorpsesCoop = 35  (8)

19:17:25 LOG:   prj_ctMaxDebris = 100  (50)

19:17:25 LOG:   prj_ctMaxDebrisCoop = 100  (20)

19:17:25 LOG:   prj_ctMaxMovingCorpses = 8  (4)

19:17:25 LOG:   prj_ctMaxMovingCorpsesCoop = 8  (2)

19:17:25 LOG:   prj_ctMaxMovingDebris = 100  (50)

19:17:25 LOG:   prj_ctMaxMovingDebrisCoop = 100  (20)

19:17:25 LOG:   prj_fDebrisScreenSizeRatioCull = 0.0010000001  (0.01)

19:17:25 LOG:   prj_fDebrisScreenSizeRatioCullCoop = 0.0010000001  (0.015)

19:17:25 LOG:   prj_iCPUSpeed = 4  (2)

19:17:25 LOG:   prj_iGPUMemory = 4  (2)

19:17:25 LOG:   prj_iGPUSpeed = 4  (2)

19:17:25 LOG:   prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=40,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4318,sys_iCPUFamily=6,sys_iCPUMHz=2687,sys_iGPUDeviceID=9632,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=4095,"  ("")

19:17:25 LOG:   prt_fParticleBias = 1.2  (1)

19:17:25 LOG:   ren_fLODBias = 0.5  (1)

19:17:25 LOG:   ren_fMax3DRenderingMPix = 2  (0)

19:17:25 LOG:   ren_fMirrorQuality = 1  (0.75)

19:17:25 LOG:   sha_bShadowTrilinearDithering = 0  (1)

19:17:25 LOG:   sha_fShadowTrilinearSpan = 0.5  (0.25)

19:17:25 LOG:   sha_iRefractionMip = 0  (1)

19:17:25 LOG:   shb_bForceBilinearFiltering = 0  (1)

19:17:25 LOG:   shb_fCascadedStepFactor = 6  (4)

19:17:25 LOG:   shb_fNearShadowDistance = 6  (4)

19:17:25 LOG:   shb_pixMaxShadowSize = 3072  (1536)

19:17:25 LOG:   shb_pixShadowDensity = 24  (16)

19:17:25 LOG:   snd_fVoiceCommVolume = 0.7  (1)

19:17:25 LOG:   sys_iGPUDeviceID = 9632  (0)

19:17:25 LOG:   sys_iGPUVendorID = 4318  (0)

19:17:25 LOG:   sys_strGPUName = "NVIDIA GeForce RTX 3050 Ti Laptop GPU"  ("(not detected)")

19:17:25 LOG:   tex_iAnisotropy = 16  (4)

19:17:25 LOG:   tex_pixMaxSize = 4096  (2048)

19:17:25 LOG:   Processing file Content/SeriousSamHD_TSE/Config/AutoDetect.lua

19:17:25 INF:   AutoDetect: Hardware values unchanged, nothing to do.

19:17:26 LOG:   Created thread 5156.

19:17:30 LOG:   Steam workshop sync operation finished in 4.74 seconds.

19:17:32 LOG:   Started loading world "Content/SeriousSamHD_TSE/Levels/Menu/MenuLevel.wld"

19:17:32 LOG:   Finished loading world. (process memory: 1120 MB)

19:17:32 LOG:   <roundstart gamemode="SinglePlayer" fraglimit="20" timelimit="10" goalslimit="10" minplayers="1" maxplayers="4" joininprogress="0"/>

19:17:32 LOG:   Timestamp: 2026/05/07 19:17:32

19:17:32 INF:   Started simulation on 'Content/SeriousSamHD_TSE/Levels/Menu/MenuLevel.wld' in 0.09 seconds.

19:17:32 LOG:   Created thread 12144.

19:17:32 LOG:   Thread 12144 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 16696.

19:17:32 LOG:   Thread 16696 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 1728.

19:17:32 LOG:   Thread 1728 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 13228.

19:17:32 LOG:   Thread 13228 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 4668.

19:17:32 LOG:   Thread 4668 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 7396.

19:17:32 LOG:   Thread 7396 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 6988.

19:17:32 LOG:   Thread 6988 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 9752.

19:17:32 LOG:   Thread 9752 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 1172.

19:17:32 LOG:   Thread 1172 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 10736.

19:17:32 LOG:   Thread 10736 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 18172.

19:17:32 LOG:   Thread 18172 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 1160.

19:17:32 LOG:   Thread 1160 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 11520.

19:17:32 LOG:   Thread 11520 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 6980.

19:17:32 LOG:   Thread 6980 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 9548.

19:17:32 LOG:   Thread 9548 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 15352.

19:17:32 LOG:   Thread 15352 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 11480.

19:17:32 LOG:   Thread 11480 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 8096.

19:17:32 LOG:   Thread 8096 named 'WorkerThreadPool'.

19:17:32 LOG:   Created thread 15176.

19:17:32 LOG:   Thread 15176 named 'WorkerThreadPool'.

19:17:32 WRN:   Texture 'Content/SeriousSamHD/Textures/Interface/Hud/Spectator.tex' couldn't be assigned to atlas group 'HUD'.

19:17:44 LOG:   Starting level: "Content/SeriousSamHD/Levels/00_Egypt/0_01_Hatshepsut.wld"

19:17:44 LOG:   Player profile saved with size 4.13kB(96.00kB) at 2026/05/07 19:17:44.

19:17:44 LOG:   resFreeUnusedProxies() released '57' and reverted 0 proxy objects in 0.00 seconds.

19:17:44 LOG:   '0' resources were reverted to resource proxy objects.

19:17:44 LOG:   resFreeUnusedStock() released 594 files in 0.02 seconds.

19:17:44 LOG:   Started loading world "Content/SeriousSamHD/Levels/Menu/NetricsaLevel.wld"

19:17:44 LOG:   Started loading world "Content/SeriousSamHD/Levels/00_Egypt/0_01_Hatshepsut.wld"

19:17:44 LOG:   Finished loading world. (process memory: 1017 MB)

19:17:44 LOG:   <roundstart gamemode="SinglePlayer" fraglimit="20" timelimit="10" goalslimit="10" minplayers="1" maxplayers="4" joininprogress="0"/>

19:17:44 LOG:   Timestamp: 2026/05/07 19:17:44

19:17:44 INF:   Started simulation on 'Content/SeriousSamHD/Levels/Menu/NetricsaLevel.wld' in 12.71 seconds.

19:17:47 LOG:   Finished loading world. (process memory: 1223 MB)

19:17:47 LOG:   <roundstart gamemode="SinglePlayer" fraglimit="20" timelimit="10" goalslimit="10" minplayers="1" maxplayers="1" joininprogress="0"/>

19:17:47 LOG:   Timestamp: 2026/05/07 19:17:47

19:17:47 INF:   Started simulation on 'Content/SeriousSamHD/Levels/00_Egypt/0_01_Hatshepsut.wld' in 2.36 seconds.

19:17:47 LOG:   In memory saved game created successfully with size of 4.05MB(24.00MB) in 0.0304803. seconds

19:17:47 LOG:   Game successfully saved with size of 1.06MB(6.00MB) at 2026/05/07 19:17:47. ($D:/Steam/userdata/881712660/41010/local/SeriousSamHD_TSE/SavedGames/0000000004_QuickSave.sav)

19:17:47 LOG:   Save game created in 0.2432995 seconds.

19:17:48 LOG:   resFreeUnusedProxies() released '17' and reverted 0 proxy objects in 0.00 seconds.

19:17:48 LOG:   '0' resources were reverted to resource proxy objects.

19:17:48 LOG:   resFreeUnusedStock() released 151 files in 0.00 seconds.

19:18:00 LOG:   resFreeUnusedProxies() released '2' and reverted 0 proxy objects in 0.00 seconds.

19:18:00 LOG:   '0' resources were reverted to resource proxy objects.

19:18:00 LOG:   resFreeUnusedStock() released 1 files in 0.00 seconds.

19:18:12 LOG:   resFreeUnusedProxies() released '0' and reverted 0 proxy objects in 0.00 seconds.

19:18:12 LOG:   '0' resources were reverted to resource proxy objects.

19:18:12 LOG:   resFreeUnusedStock() released 0 files in 0.00 seconds.

19:18:19 WRN:   Texture 'Content/SeriousSamHD/Textures/Effects/Water/WaterfallFoam_Batched.tex' couldn't be assigned to atlas group 'Particles'.

19:21:16 LOG:   2026/05/07 19:21:16: Crashed! (used process memory: 1332 MB, free system memory: 52101 MB)

19:21:16 ERR:   sysStartProcess("D:\Steam\steamapps\common\Serious Sam HD The Second Encounter\Bin\BugReporter_Win32.exe") - 'Invalid argument'

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avatar frame
Fezi
6291 Cevaplar
#3
8.05.2026

Thank you for your reply!

Please try to verify your game files in Steam. To do this, right-click the game in your Steam Library → Properties → Installed Files → Verify integrity of game files.

This can often already repair damaged files.


Does the game instantly when you activate these two cheats? Or does it crash after a certain time or after performing a certain action in the game?

Thank you in advance! :)

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0
#3
8.05.2026
avatar frame
Fezi
6291 Cevaplar

Thank you for your reply!

Please try to verify your game files in Steam. To do this, right-click the game in your Steam Library → Properties → Installed Files → Verify integrity of game files.

This can often already repair damaged files.


Does the game instantly when you activate these two cheats? Or does it crash after a certain time or after performing a certain action in the game?

Thank you in advance! :)

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0
avatar frame
Hanımsporlu
8 Cevaplar
#4
8.05.2026

Thank you very much for your interest. I did what you suggested. Unfortunately, however, I have some bad news for you.


I’m getting an error in the first section of the game—specifically, on the Hatshepsut map. After obtaining the Rocket Launcher, the game crashes when I try to collect the hidden items in the desert area. The error message on the screen reads: “This application has malfunctioned and will now close. We apologize for the inconvenience. Please send the error log to technical support.” I also encountered the same error when trying to enter the temple before even entering the desert.


I haven't tried the other levels yet.

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0
#4
8.05.2026
avatar frame
Hanımsporlu
8 Cevaplar

Thank you very much for your interest. I did what you suggested. Unfortunately, however, I have some bad news for you.


I’m getting an error in the first section of the game—specifically, on the Hatshepsut map. After obtaining the Rocket Launcher, the game crashes when I try to collect the hidden items in the desert area. The error message on the screen reads: “This application has malfunctioned and will now close. We apologize for the inconvenience. Please send the error log to technical support.” I also encountered the same error when trying to enter the temple before even entering the desert.


I haven't tried the other levels yet.

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