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Anno 1800 Influence Tips and Tricks

  • from PLITCH
  • 31.01.2024

In the sea of numbers, values, and symbols that awaits you in Anno 1800, the newly introduced resource Influence can be overlooked sometimes. But its importance for success or defeat becomes clear in the mid-game at the latest. Among other things, Influence points are used to maintain important buildings and ships.

In this guide, we’ll give you some important Anno 1800 Influence tips and tricks so that you know how to manage this value well.

1) Quick overview: The role of Influence in Anno 1800

  • Influence is an elementary resource and an important indicator of success
  • Certain actions, objects, and buildings have to be paid with Influence
  • In the beginning, you have some Influence available as a basis
  • Afterwards, the resource is increased by the population growth and by investor buildings


2) Anno 1800 Influence: What can you buy?

For some actions in the categories of propaganda, trade, military, optimization, culture, and expansion you have to spend Influence. These actions include activities such as manipulating newspaper reports, buying buildings and ships, and purchasing islands as well as culture modules.

Anno 1800 Influence tips and tricks
Anno 1800 Influence Menu

So that you don’t already become exasperated with it in the early game, Anno 1800 is at least merciful enough to often spare you with first investments. However, if you exceed a certain investment limit, the game will ask you to pay a lot.


Propaganda

  • Propaganda Items

Cost: Depending on the type, a measure costs between 10 and a whopping 135 Influence points.


Trade

  • Trading Ships

Cost: Maintenance costs range from 1 to 8 Influence points. Up to 8 points are free.

  • Charter Routes

Cost: From the third route, 5 Influence points must be invested for each additional route.


Military

  • Military Ships

Cost: Maintenance costs range from 2 to 12 Influence points. Up to 20 points are free.

  • Defenses

Cost: The cost of defenses is between 2 and 12 points of Influence. Up to 35 points are free.


Optimization

  • Trade Unions

Costs: The first building is free. After that, they cost 20 Influence each.

  • Town Halls

Costs: Same here: The first one is free; after that 20 Influence points.

  • Harbormaster’s Offices

Cost: The first harbormaster’s office is free. Additional buildings cost 20 Influence.


Culture

  • Zoo

Cost: The first ten modules are on the house. After that, you have to pay 10 Influence for each additional one.

  • Museum

Cost: Same as before: The first ten are free; after that, 10 Influence.


Expansion

  • Islands

Costs: While the first 100,000 island fields are free, the following 1,000 fields each cost one point of Influence. So build your continent with caution.

  • Commuter piers

Cost: Two piers are free. More cost you 15 points.

  • Shares

Cost: Nothing is free here. Each share costs 10 Influence.


3) Influence: Which bonuses can you unlock?

Up to three bonuses can be unlocked in each category. You don’t have to use extra points to do this, as you would with a skill tree. Instead, you passively unlock the practical perks by making the appropriate investments.

For example, if you put a lot of Influence into the propaganda category, then above certain thresholds you unlock bonuses that increase the effectiveness of the newspaper.

Thus, these advantages basically reflect your play style: the more you do something, the better you are at it.


Propaganda

WriterPoliticianMaster Rhetorician
Investment50 Influence150 Influence300 Influence
EffectEffectiveness of the newspaper + 7 %Effectiveness of the newspaper + 15 %Effectiveness of the newspaper + 25 %


Trade

StockbrokerBrokerEconomic Leader
Investment50 Influence150 Influence300 Influence
EffectMovement speed of ships + 7 %Movement speed of ships + 15 %Movement speed of ships + 25 %


Military

AdmiralCommander in ChiefFirst Sea Lord
Investment50 Influence150 Influence300 Influence
EffectAttack speed + 7 %Attack speed + 15 %Attack speed + 25 %


Optimization

AdministratorHead of the DepartmentCaptain of Industry
Investment50 Influence150 Impact300 Influence
EffectMaintenance costs – 3 %Maintenance costs – 6 %Maintenance costs – 10 %


Culture

CuratorArt ConnoisseurPatron
Investment50 Influence150 Influence300 Influence
EffectAttractiveness + 10 %Attractiveness + 20 %Attractiveness + 35 %

Expansion

ConquerorSubjugatorWorld Leader
Investment50 Influence150 Influence300 Influence
EffectManpower of the island + 50Manpower of the island + 100Manpower of the island + 200


4) How do you get Influence in Anno 1800?

At the beginning of a game, 100 Influence points are available to you without any effort. Beyond that, there are two ways to earn Influence. On the one hand, you generate Influence through population growth, and on the other hand through investor buildings.

Every 400 inhabitants you gain 15 Influence. The soft cap is 16,000 global inhabitants. This means that above this limit, less Influence is generated per 400 inhabitants. In the settings, you can adjust this rate in three levels.

Investors are the last population level. They have very high demands, but in return, you get two Influence points per residential building. So, from the mid-game to the end-game you should hold many investors to increase your Influence gain.

You can also demolish buildings in Anno 1800 that you have paid for with Influence points. You will get back all the points you invested. The same applies to ships. For example, if your frigate has been sunk, you will get back the full four Influence points. Therefore, you should not own useless ships that just sit around and cap your Influence.

However, many players often find said resource annoying, since it can slow down the game. Players with a focus on warfare or trade particularly suffered from the slow gain of Influence points. This not only limited the freedom but also lowered the enjoyment of the gameplay.

Developer Blue Byte reacted to the fans’ criticism early after the release with a patch, but it couldn’t completely eliminate the problem: It still takes a long time to collect enough points to play the way you want.


The trick: PLITCH’s Anno 1800 Influence cheat

This means grinding and farming for you as a player, or you can work your way around that and get Influence simply by pressing a button with PLITCH.

PLITCH is a software that allows you to activate all kinds of cheats in the game. In addition to the free Anno 1800 Influence cheat, you can get more help regarding items, money, and raw materials. Our premium cheats also exclusively unlock Godmode and other perks.

PLITCH’s Anno 1800 cheats

Our trainers and cheat codes only work in single-player. With PLITCH we offer you the possibility to play Anno 1800 the way you want, without annoying restrictions.

Simply obtain Influence in lengthy parts of the game, so you don’t have to wait for the population to increase. Or get infinite credits so you can freely design your dream island according to your ideas.

For more information on our Anno 1800 cheats and other trainers, check out this Blog our YouTube channel.

Happy Gaming!