Game crash after End Turn

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Khiiniau
17 Posts
12/19/2022
7
381
Game crashes after clicking End Turn. Have to restart game and reloud. After that it continues normally until next click End Turn
12/19/2022
7
381
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Khiiniau
17 posts
Game crashes after clicking End Turn. Have to restart game and reloud. After that it continues normally until next click End Turn
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pooorny
4000 Posts
#1
12/19/2022
Hi! Do these crashes also occur when you disable the cheats before ending your turn?
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#1
12/19/2022
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pooorny
4000 Posts
Hi! Do these crashes also occur when you disable the cheats before ending your turn?
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Khiiniau
17 Posts
#2
12/20/2022
12/19/2022 pooorny wrote

Hi! Do these crashes also occur when you disable the cheats before ending your turn?
Yes, crash even if all disapled in Plitch . If game started from Steam no crash, It happens only if game started from Plitch
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#2
12/20/2022
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Khiiniau
17 Posts
12/19/2022 pooorny wrote

Hi! Do these crashes also occur when you disable the cheats before ending your turn?
Yes, crash even if all disapled in Plitch . If game started from Steam no crash, It happens only if game started from Plitch
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Khiiniau
17 Posts
#3
12/20/2022
12/20/2022 Khiiniau wrote

Yes, crash even if all disapled in Plitch . If game started from Steam no crash, It happens only if game started from Plitch
I mean no crash if started from Steam and Plitch is totally off.
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#3
12/20/2022
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Khiiniau
17 Posts
12/20/2022 Khiiniau wrote

Yes, crash even if all disapled in Plitch . If game started from Steam no crash, It happens only if game started from Plitch
I mean no crash if started from Steam and Plitch is totally off.
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pooorny
4000 Posts
#4
12/20/2022
Alright, thanks for checking that. Are you running both PLITCH and the game as an administrator? Could you please check whether your antivirus/firewall is blocking PLITCH?
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#4
12/20/2022
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pooorny
4000 Posts
Alright, thanks for checking that. Are you running both PLITCH and the game as an administrator? Could you please check whether your antivirus/firewall is blocking PLITCH?
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Khiiniau
17 Posts
#5
12/20/2022
12/20/2022 pooorny wrote

Alright, thanks for checking that. Are you running both PLITCH and the game as an administrator? Could you please check whether your antivirus/firewall is blocking PLITCH?
 I think it's not a firewall issue. Below is error report generated by game


EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000042e7bed

PanzerUE_Win64_Shipping!TUnit::Recalc() [c:\home\panzerstrategy\unit\tunit.cpp:2089]
PanzerUE_Win64_Shipping!TUnit::TurnEnd() [c:\home\panzerstrategy\unit\tunit.cpp:589]
PanzerUE_Win64_Shipping!TMissionMap::TurnBegin() [c:\home\panzerstrategy\unit\tmissionmap.cpp:474]
PanzerUE_Win64_Shipping!TMissionMap::NextTurn() [c:\home\panzerstrategy\unit\tmissionmap.cpp:670]
PanzerUE_Win64_Shipping!TBattleScreenForm::OnEndTurn() [c:\home\panzerstrategy\ui\tbattlescreenform.cpp:1925]
PanzerUE_Win64_Shipping!std::_Func_impl_no_alloc<<lambda_07b6d46affdeb2eb054ff63545d9e88e>,void>::_Do_call() [c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional:15732480]
PanzerUE_Win64_Shipping!vxcl::TApplication::DoExternCalls() [c:\home\zzlibs\vxcl\base\tapplication.cpp:722]
PanzerUE_Win64_Shipping!vxcl::TApplication::OnDoMouseEvent() [c:\home\zzlibs\vxcl\base\tapplication.cpp:486]
PanzerUE_Win64_Shipping!AVXCLPlayerController::InputKey() [c:\home\panzerue\source\panzerue\vxcl\vxclplayercontroller.cpp:244]
PanzerUE_Win64_Shipping!AMissionPlayerController::InputKey() [c:\home\panzerue\source\panzerue\missionplayercontroller.cpp:27]
PanzerUE_Win64_Shipping!UGameViewportClient::InputKey()
PanzerUE_Win64_Shipping!FSceneViewport::OnMouseButtonUp()
PanzerUE_Win64_Shipping!SViewport::OnMouseButtonUp()
PanzerUE_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
PanzerUE_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
PanzerUE_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
PanzerUE_Win64_Shipping!FSlateApplication::OnMouseUp()
PanzerUE_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::DeferMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::ProcessMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
PanzerUE_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
PanzerUE_Win64_Shipping!FEngineLoop::Tick()
PanzerUE_Win64_Shipping!GuardedMain()
PanzerUE_Win64_Shipping!GuardedMainWrapper()
PanzerUE_Win64_Shipping!WinMain()
PanzerUE_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdllLoginId:e5d5b27e47eb7bdec724c4aae270c45a
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000042e7bed

PanzerUE_Win64_Shipping!TUnit::Recalc() [c:\home\panzerstrategy\unit\tunit.cpp:2089]
PanzerUE_Win64_Shipping!TUnit::TurnEnd() [c:\home\panzerstrategy\unit\tunit.cpp:589]
PanzerUE_Win64_Shipping!TMissionMap::TurnBegin() [c:\home\panzerstrategy\unit\tmissionmap.cpp:474]
PanzerUE_Win64_Shipping!TMissionMap::NextTurn() [c:\home\panzerstrategy\unit\tmissionmap.cpp:670]
PanzerUE_Win64_Shipping!TBattleScreenForm::OnEndTurn() [c:\home\panzerstrategy\ui\tbattlescreenform.cpp:1925]
PanzerUE_Win64_Shipping!std::_Func_impl_no_alloc<<lambda_07b6d46affdeb2eb054ff63545d9e88e>,void>::_Do_call() [c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional:15732480]
PanzerUE_Win64_Shipping!vxcl::TApplication::DoExternCalls() [c:\home\zzlibs\vxcl\base\tapplication.cpp:722]
PanzerUE_Win64_Shipping!vxcl::TApplication::OnDoMouseEvent() [c:\home\zzlibs\vxcl\base\tapplication.cpp:486]
PanzerUE_Win64_Shipping!AVXCLPlayerController::InputKey() [c:\home\panzerue\source\panzerue\vxcl\vxclplayercontroller.cpp:244]
PanzerUE_Win64_Shipping!AMissionPlayerController::InputKey() [c:\home\panzerue\source\panzerue\missionplayercontroller.cpp:27]
PanzerUE_Win64_Shipping!UGameViewportClient::InputKey()
PanzerUE_Win64_Shipping!FSceneViewport::OnMouseButtonUp()
PanzerUE_Win64_Shipping!SViewport::OnMouseButtonUp()
PanzerUE_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
PanzerUE_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
PanzerUE_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
PanzerUE_Win64_Shipping!FSlateApplication::OnMouseUp()
PanzerUE_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::DeferMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::ProcessMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
PanzerUE_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
PanzerUE_Win64_Shipping!FEngineLoop::Tick()
PanzerUE_Win64_Shipping!GuardedMain()
PanzerUE_Win64_Shipping!GuardedMainWrapper()
PanzerUE_Win64_Shipping!WinMain()
PanzerUE_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
0 0
#5
12/20/2022
avatar frame
Khiiniau
17 Posts
12/20/2022 pooorny wrote

Alright, thanks for checking that. Are you running both PLITCH and the game as an administrator? Could you please check whether your antivirus/firewall is blocking PLITCH?
 I think it's not a firewall issue. Below is error report generated by game


EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000042e7bed

PanzerUE_Win64_Shipping!TUnit::Recalc() [c:\home\panzerstrategy\unit\tunit.cpp:2089]
PanzerUE_Win64_Shipping!TUnit::TurnEnd() [c:\home\panzerstrategy\unit\tunit.cpp:589]
PanzerUE_Win64_Shipping!TMissionMap::TurnBegin() [c:\home\panzerstrategy\unit\tmissionmap.cpp:474]
PanzerUE_Win64_Shipping!TMissionMap::NextTurn() [c:\home\panzerstrategy\unit\tmissionmap.cpp:670]
PanzerUE_Win64_Shipping!TBattleScreenForm::OnEndTurn() [c:\home\panzerstrategy\ui\tbattlescreenform.cpp:1925]
PanzerUE_Win64_Shipping!std::_Func_impl_no_alloc<<lambda_07b6d46affdeb2eb054ff63545d9e88e>,void>::_Do_call() [c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional:15732480]
PanzerUE_Win64_Shipping!vxcl::TApplication::DoExternCalls() [c:\home\zzlibs\vxcl\base\tapplication.cpp:722]
PanzerUE_Win64_Shipping!vxcl::TApplication::OnDoMouseEvent() [c:\home\zzlibs\vxcl\base\tapplication.cpp:486]
PanzerUE_Win64_Shipping!AVXCLPlayerController::InputKey() [c:\home\panzerue\source\panzerue\vxcl\vxclplayercontroller.cpp:244]
PanzerUE_Win64_Shipping!AMissionPlayerController::InputKey() [c:\home\panzerue\source\panzerue\missionplayercontroller.cpp:27]
PanzerUE_Win64_Shipping!UGameViewportClient::InputKey()
PanzerUE_Win64_Shipping!FSceneViewport::OnMouseButtonUp()
PanzerUE_Win64_Shipping!SViewport::OnMouseButtonUp()
PanzerUE_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
PanzerUE_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
PanzerUE_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
PanzerUE_Win64_Shipping!FSlateApplication::OnMouseUp()
PanzerUE_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::DeferMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::ProcessMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
PanzerUE_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
PanzerUE_Win64_Shipping!FEngineLoop::Tick()
PanzerUE_Win64_Shipping!GuardedMain()
PanzerUE_Win64_Shipping!GuardedMainWrapper()
PanzerUE_Win64_Shipping!WinMain()
PanzerUE_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdllLoginId:e5d5b27e47eb7bdec724c4aae270c45a
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000042e7bed

PanzerUE_Win64_Shipping!TUnit::Recalc() [c:\home\panzerstrategy\unit\tunit.cpp:2089]
PanzerUE_Win64_Shipping!TUnit::TurnEnd() [c:\home\panzerstrategy\unit\tunit.cpp:589]
PanzerUE_Win64_Shipping!TMissionMap::TurnBegin() [c:\home\panzerstrategy\unit\tmissionmap.cpp:474]
PanzerUE_Win64_Shipping!TMissionMap::NextTurn() [c:\home\panzerstrategy\unit\tmissionmap.cpp:670]
PanzerUE_Win64_Shipping!TBattleScreenForm::OnEndTurn() [c:\home\panzerstrategy\ui\tbattlescreenform.cpp:1925]
PanzerUE_Win64_Shipping!std::_Func_impl_no_alloc<<lambda_07b6d46affdeb2eb054ff63545d9e88e>,void>::_Do_call() [c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional:15732480]
PanzerUE_Win64_Shipping!vxcl::TApplication::DoExternCalls() [c:\home\zzlibs\vxcl\base\tapplication.cpp:722]
PanzerUE_Win64_Shipping!vxcl::TApplication::OnDoMouseEvent() [c:\home\zzlibs\vxcl\base\tapplication.cpp:486]
PanzerUE_Win64_Shipping!AVXCLPlayerController::InputKey() [c:\home\panzerue\source\panzerue\vxcl\vxclplayercontroller.cpp:244]
PanzerUE_Win64_Shipping!AMissionPlayerController::InputKey() [c:\home\panzerue\source\panzerue\missionplayercontroller.cpp:27]
PanzerUE_Win64_Shipping!UGameViewportClient::InputKey()
PanzerUE_Win64_Shipping!FSceneViewport::OnMouseButtonUp()
PanzerUE_Win64_Shipping!SViewport::OnMouseButtonUp()
PanzerUE_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
PanzerUE_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
PanzerUE_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
PanzerUE_Win64_Shipping!FSlateApplication::OnMouseUp()
PanzerUE_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::DeferMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::ProcessMessage()
PanzerUE_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
PanzerUE_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
PanzerUE_Win64_Shipping!FEngineLoop::Tick()
PanzerUE_Win64_Shipping!GuardedMain()
PanzerUE_Win64_Shipping!GuardedMainWrapper()
PanzerUE_Win64_Shipping!WinMain()
PanzerUE_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
0 0
avatar frame
pooorny
4000 Posts
#6
12/20/2022
Hey! I've just tested this and the game did not crash for me: https://gyazo.com/1486e395c2a0ff99d92f1d8487e7560a. Could you please double-check your firewall/antivirus settings and verify your game files for errors via Steam?
0 0
#6
12/20/2022
avatar frame
pooorny
4000 Posts
Hey! I've just tested this and the game did not crash for me: https://gyazo.com/1486e395c2a0ff99d92f1d8487e7560a. Could you please double-check your firewall/antivirus settings and verify your game files for errors via Steam?
0 0
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